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I had to learn this the hard way, and I find that the sims get pretty punchy when their water tastes like kerosene. Other offers like statues and a Mayoral Mansion will be offered up after a certain amount of time or a certain level of success to lucky mayors. Although something like this system was implemented in SimCity for the Super Nintendo, SimCity's version is much, much deeper and will have you dealing with all sorts of checks and balances as you try and craft the perfect city.

Another way to earn cash or get rid of nasty problems is to make deals with neighboring cities. A far cry from the somewhat shadowy sister towns of SimCity , which were good for nothing but figuring out how big your population was and exciting commerce, your new city companions have wily mayors of their own who will make deals with you for the purchase or sale of water, power, and garbage.

By connecting your cities to others with power-lines power , pipes water , or roads garbage you create a chance that another city will offer you a deal. Selling your extra power and water or offering to accept other cities' garbage is a great way to earn some extra cash, but obviously puts a increased strain on your infrastructure.

The scary thing is, if you decide that you no longer want to deal with another city, or your infrastructure isn't able to deliver on the goods, you'll have to pay a penalty fee that can be downright painful if the deal was for a large amount of cash. Although most of the basic functions of the game are the same, veterans will notice a few buildings they've never seen before. Like everything else in the game, these structures have a tendency to offer you a solution to one of your problems by making another problem worse.

As time goes on, your structures become more efficient, and although more expensive, will tend to offer more benefits than disadvantages. A good example of this can be found when dealing with garbage disposal. In the beginning, you can't do much more than zone large patches of land as landfill. Your citizens' garbage is transported to these dumps where it sits and causes ill will and pollution problems. Soon you'll be given access to the incinerator.

This building will let you quit worrying about the eventual overflow of your landfill space since you're burning the garbage up but makes air pollution much, much worse. Later in the game you'll be given a chance to open a recycling center.

It's clean and it cuts down on the total amount of trash you have to process, but no one wants to live anywhere near it. Worse still, it's really expensive, a harsh reality that may keep a lot of well meaning mayors from ever going eco. Later still, you'll have a chance to build a waste to energy converter. This unit is basically a glorified incinerator, but instead of just trading garbage for pollution, it generates a little electric power as well. Of course, it still dumps a load of pollution into the air and it costs a whole lot, but as I said earlier, nothing's for free in this game.

Artistically, SimCity is leaps and bounds beyond its predecessor. In addition to a load of new building types that change as the years go buy, you can now zoom in a whole level of detail closer. This new zoom lets you see details previously indiscernible, like sims walking around, garbage trucks going through their rounds and cars wrecked at an intersection. Unfortunately, on computers with less memory, all of this detail starts to bog things down and as your city grows, your simulation will crawl.

Worse still, when disasters take place, you'll have to wait for the computer to load 'em up and then wait again while it returns you to your original pace. While those with powerhouse machines probably won't notice any of this, it's pretty important for low-end users to be aware of. So with all of this said about the new game, the question remains I think the answer to this question depends in a large part on how much SimCity experience you have.

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